

The following are the yields of every type of tile. Tiles are worked by citizens of a nearby city who are not employed in the city. I'll cover features here, Resources have their own section. Each tile has two parts: features and resources. Land is the tiles under your control that are not cities. Great Person Points: For now, just know that's a city specific thing.

It may even revolt and join another civ.īorder Expansion: Better titled "Local Culture," a city's culture output determines how long it is between border expansion. If a particular city is too unhappy, wierd ♥♥♥♥ starts happening. Local Happiness: I'll cover this in more detail in the Empire Management Section. Excess food must reach a certain cumulative sum to enlarge the city, meaning it can take a few turns for cities to grow. Few buildings increase food, so tile improvements (see the Land section) are needed to keep your cities growing. Food is used to feed the citizens of your cities, and excess food goes to increasing population.

That last part is important for units and Wonders.įood: People gotta eat, yo. All the hammers your city produces in one turn go to the building that turn at the start of your turn. Each building has a production cost, the amount of hammers needed to build it. Some contribute to research, culture, production, and gold, while others increase the city's ability to withstand attacks. Each building provides a different bonus. Buildings are specific constructions, such as libraries, granaries, aquaducts, and factories, that somehow enhace your city. The hammers are used to build building or units. Every city has a production output of so many 'hammers' per turn. Production: Production is the most important part of any city. Civ-wide things are under Empire Management. This section covers city-specific things. Each one produces several things that contribute to your civ as a whole or to that city in particular.
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And if you're wondering how to install it, you've only got to click on our link to access Steam straight away.Cities are the most important part of your civ. It comes along with stylish graphics, new animations and the participation of actors of the likes of Sean Bean for the voice-overs. You'll enjoy this new installment of the saga like never before. However, if you're not so experienced you can get hold of tutorials and cheats to help you progress. If you know how Civilization works you'll have new ways of creating and improving your civilization.
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Its success has taken it way beyond Windows: to Mac, Android smartphones and tablets in APK format or iPhone. And you'll have to so faster than your rivals, as progress is the key that will make you overshadow your enemies. For such purpose, you'll have to investigate and discover, expand yourself, wage wars and, above all, evolve. We're back to the usual things: building an empire that resists the pass of time and becomes millenary. It isn't the sixth title in this saga but, apart from expansions, number eight after the successful Civilization V and Beyond Earth. Sid Meier's Civilization 6: a guarantee of high-quality

Over 25 years later and 35 million copies sold, this saga is back with Civilization VI, which offers us the same challenge but with uncountable improvements. It was a turn-based strategy game that worked under a simple premise: choose a civilization from the history of mankind and make it evolve from the Stone Age to the future. Civilization appeared in 1991 thanks to the video game designer Sid Meier.
